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Government provides more support to eSports, says a a president of Esports Association Hong Kong

出自香港新聞網 - 樹仁新傳系學生實習習作

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eSports becomes famous in the recent years, and it becomes the international competition. Hong Kong government focuses on the development of eSports and provide more funding on it.

“Hong Kong government start to provide more support to this industry (eSports),” said Yeung Chuen Sing Eric, a President of Esports Association Hong Kong. Hong Kong government seldom provided funds before, now government started to support eSports, for example, Hong Kong Tourism Board organized the first international eSports festival in 2017, government had provided HK$35 million to fund the festival, said Yeung. Also, the chief executive’s 2017 policy address announced HK$100 million funding to support Hong Kong eSports industry, Yeung added.

Hong Kong team had joined Jakarta Palembang 2018 Asian Games,Hong Kong participated in four games out of six games and Hong Kong team won the gold in Hearthstone, Yeung said. “The Hong Kong eSports team must have potential in the future,” Yeung believed.

“eSports is a very big industry.” Yeung said. There were many stakeholders in eSports, the headquarter of eSports was the competitive gaming, it could divided into professional teams and organizers, and eSports was related to the life of games,Yeung added, who was speaking at Hong Kong Shue Yan University talk today.

It was obvious to see male players became the majority of the most eSports teams, but seldom had female players, Yeung disgreed. “eSports is gender nurture, Vietnam eSports team also had one female player,” Yeung added. The ratio of male and players would became balance and it would keep changing slowly now, said Yeung. There were no physical differences between gender in eSports, female players would have higher business value and eSports would not have classification of gender in mainstream because eSports is a fair competition, Yeung believed. He hopefully believed that Hong Kong would had female players in 2022.

eSports start motivated by Korea in 2005 which integrated with entertainment. It is a form of competitive using video games. In the recent year, eSports become more famous than before and become a international sport.--165031 2018年11月6日 (二) 17:23 (CST)

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