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The development of e-sports is promising

出自香港新聞網 - 樹仁新傳系學生實習習作

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Structure: 5.5 Content: 6 Keep the paragraphs short - one to two points in one paragraph. You also forgot to put in quotes. Also, remember to address the speaker's surname when he is mentioned the second time.


YEUNG Chuen Sing Eric, President of Esports Association Hong Kong, attended Hong Kong Shue Yan University’s Weekly Meeting this afternoon, said the development of the e-sport industry is growing more and more vigorously around the world, and it has gradually changed its traditional thinking of ordinary people, but the future will go, and we need to cooperate with each other and complement each other.

Eric said, in recent years, e-sport has developed rapidly, and the core element of e-sports is competition. He said, in Hong Kong in recent years e-sport has received government support for development, just like the Hong Kong E-sports Music Festival 2017 sponsored by the Hong Kong Tourism Board, the number of online viewers will reach 740 million, and the number of live audiences will reach 80,000. The e-sports countries include China, South Korea, the United States, Brazil, etc. He was uncomfortable with Japan as a game power but in the e-sports industry. He said that the Japanese government has policies to regulate this aspect, and its bonus cannot exceed 10,000 yen, resulting in low commercial value. He said that support with the government is also very important. Although the Hong Kong Government is committed to supporting the development of e-sports in Hong Kong, there is room for improvement in supporting measures such as licensing.

Eric said that multi-directional growth will be a big trend in the e-sport industry. He uses NBA alliance as an example, the number of members in the alliance is fixed, and there is a clear price on the market and is contract guarantee to ensure that athletes can complete the entire quarter. He said that the tournament will only be transferred, and it will not affect the performance of full-time athletes, and the team can also establish a brand effect, if applied to e-sport, it will be beneficial to investors, players and the entire market.

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